<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="https://www.strangequark.eu/feed.xml" rel="self" type="application/atom+xml" /><link href="https://www.strangequark.eu/" rel="alternate" type="text/html" /><updated>2026-02-08T21:31:28+01:00</updated><id>https://www.strangequark.eu/feed.xml</id><title type="html">Strange Quark Games</title><subtitle>Strange Quark is the repository for the creative projects of Michael C. Davis, including role-playing game supplements for OSR RPGs such as Dungeon Crawl Classics (DCC RPG), Castles &amp; Crusades and other D&amp;D retroclones.</subtitle><author><name>Michael C. Davis</name></author><entry><title type="html">Design Diary 2. Mythic London</title><link href="https://www.strangequark.eu/rpg/mythic-london/" rel="alternate" type="text/html" title="Design Diary 2. Mythic London" /><published>2026-01-17T00:00:00+01:00</published><updated>2026-01-17T00:00:00+01:00</updated><id>https://www.strangequark.eu/rpg/mythic-london</id><content type="html" xml:base="https://www.strangequark.eu/rpg/mythic-london/"><![CDATA[<figure style="justify-content:center;">
  <img alt="Illustration of a man holding a model of Christ Church Spitalfields, which sits on the point of a pentagram." src="/assets/images/HawksmoorOscarZarate.png" style="width:67%;" />
  <figcaption style="text-align:center;">Nicholas Hawksmoor's Christ Church Spitalfields<sup><a href="#footnote-1">1</a></sup><br />
       Illustration by Oscar Zárate</figcaption>
</figure>

<p><span style="font-size:.75em;">Part 2 of 8. Read part <a href="/rpg/inspirational-sources/">1</a>.</span></p>

<p>The District of Spittle-Fields draws heavily on London’s history and mythology. To find literary inspiration for a
weird, otherworldly London, let us begin with the unholy trinity of Moorcock, Sinclair and Ackroyd.</p>

<p><strong>Michael Moorcock</strong> is a Londoner; fantastic versions of the city turn up in many of his stories. 
<a href="https://en.wikipedia.org/wiki/Appendix_N" target="_blank" rel="noopener noreferrer">Appendix N</a>
highlights his <em>“Hawkmoon” Series (esp. the first three books)</em>, where the city of Londra is capital of the empire of 
Granbretan. And the London district of Notting Hill features prominently in the <em>Jerry Cornelius</em> tales.</p>

<p>To fully grasp Moorcock’s vision of mythological London, one must look beyond his genre fiction. Troynovante is a
stand-in for London in his literary fantasy, <em>Gloriana, or The Unfulfill’d Queen</em> (1978). And his magnum opus
<em>Mother London</em> (1988) can be said to have the city of London as its central character:</p>
<blockquote>
I drew from him my abiding interest in the mythology and legends of London…
On walks he would speak of layered ruins like geological strata beneath our feet since unlike most old cities London
bore few obvious signs of her antiquity…
all her old rivers are turned into sewers and entire temples, churches, citadels lie below her modern concrete.
Traditionally Boadicea is buried under Platform Ten at King's Cross Station, Bran's magical head lies below the Celtic
burial grounds of Parliament Hill, Gog and Magog, the giants who ruled Lud's Town before 1200 BC when the Trojans
conquered, still sleep near Guildhall and King Lud, who was once a god, might be found frozen within the foundations
of St Pauls…
Less exalted creatures like poor Annie Chapman, the Ripper's victim, continue to walk the meaner streets nearby.
</blockquote>

<p>The three protagonists in <em>Mother London</em> create a personal mythology to interpret the events in their lives,
giving themselves a sense of meaning:</p>
<blockquote>
By means of our myths and legends we maintain a sense of what we are worth and who we are. Without them we should 
undoubtably go mad.
</blockquote>

<p>Moorcock also alludes to the ideas of the Multiverse developed in his Eternal Champion stories<sup><a href="#footnote-2">2</a></sup>:</p>
<blockquote>
Past and future both comprise London's present and this is one of the city's chief attractions. Theories of Time are
mostly simplistic… but I believe Time to be like a faceted jewel with an infinity of planes and layers impossible
to either map or to contain…
</blockquote>

<p>In his afterword to <em>Lud Heat: A Book of the Dead Hamlets</em><sup><a href="#footnote-3">3</a></sup>, Moorcock praises the 
visionary genius of fellow Londoner <strong>Iain Sinclair</strong>, who:</p>
<blockquote>
… drags from London's amniotic silt the trove of centuries and presents it to us, still dripping, still stinking,
still caked and frequently still defiantly kicking.
</blockquote>

<p><em>Lud Heat</em> was published in 1975, based on a series of notebooks Sinclair kept while serving as a gardener for
Tower Hamlets council. It is an experimental work, an eclectic collection of poetry and prose, presenting London as
the mythic realm of King Lud and invoking the notion of psychic heat as an enigmatic energy contained in many of its
places.</p>

<p>The book’s opening chapter, <em>Nicholas Hawksmoor, his Churches</em>, notes that on the old maps, the skyline was
dominated by church towers. At the beginning of the 18th century, Hawksmoor was one of two Surveyors commissioned by
Parliament to construct new churches. He built six — including
<a href="https://en.wikipedia.org/wiki/Christ_Church,_Spitalfields" target="_blank" rel="noopener noreferrer">Christ Church Spitalfields</a>,
the inspiration for the White Chappel in <a href="/rpg/return-of-the-ripper/">Return of the Ripper</a> — and added
obelisk-shaped spires to two others<sup><a href="#footnote-4">4</a></sup>.</p>

<p>Hawksmoor’s churches are curiously lacking in traditional Christian symbology, incorporating classical and pagan 
architectural elements instead. <em>Lud Heat</em> describes their architecture thus:</p>
<blockquote>
Certain features are in common: extravagant design, massive, almost slave-built, strength…
It shocks every time you glimpse one of the towers. They are shunned. Their strength is hybrid, awkward: an admix of Egyptian &amp; Greek source matter…
Necropolis Culture…
the Great Mausoleum at Halicarnassus re-enacted in Bloomsbury.
</blockquote>

<p><img alt="Iain Sinclair's hand-drawn map from Lud Heat, showing the psychogeographic links between London churches." src="/assets/images/LudHeatMap.png" /></p>

<p>Sinclair presents a hand-drawn map showing sinister dotted lines linking the Hawksmoor churches, with pentacles and
triangulations connecting the churches to plague pits and the sites of the Whitechapel murders and the Ratcliffe
Highway murders from a century earlier. Thus he draws psychogeographic links between places in London and the events
which happen there, a resonance between geography and history.</p>

<p>On the relationship between Christ Church Spitalfields and the Ripper murders, he says:</p>
<blockquote>
I spoke of the unacknowledged magnetism &amp; control-power, built-in code-force, of these places: …
the ritual slaying of Marie Jeanette Kelly in the ground floor room of Miller's Court, directly opposite Christ Church…
The whole karmic programme of Whitechapel in 1888 moves around the fixed point of Christ Church, that Tower of the
Winds &mdash; from the east in &mdash; closer &amp; closer, until the risk of the final act is achieved…
</blockquote>

<p>Alan Moore’s <em>From Hell</em> and Moorcock’s <em>Gloriana</em> draw heavily on Sinclair’s psychogeographical vision.
Another of Sinclair’s contemporaries was London’s biographer, <strong>Peter Ackroyd</strong>. In his gothic historical 
mystery, <em>Hawksmoor</em> (1985), Ackroyd credits “Iain Sinclair’s poem, <em>Lud Heat</em>, which first directed my attention to 
the stranger characteristics of the London churches”.</p>

<p>Like Moorcock, Ackroyd offers a non-linear view of time. Two parallel timelines centre around the same physical
locations: the six historical churches designed by Hawksmoor, and a fictional seventh church. Parallel events
in the 18th and 20th centuries create an effect of temporal simultaneity. In the 1710s, architect and occultist
Nicholas Dyer builds the seven churches, for which he needs human sacrifices. In the 1980s, detective Nicholas
Hawksmoor investigates murders committed in the same churches. <em>Hawksmoor</em> was the primary inspiration for the
characters of Nicolas Hawkmoon and Mirabilis in <em>Ripper</em>.</p>

<p>Ackroyd’s prodigious output also includes non-fiction. <em>London: The Biography</em> (2000) chronicles London’s narrative
arc from pre-history to the end of the 20th century. While broadly chronological, the book organises its chapters
thematically. Rather than framing his narrative around the pivotal events of history, Ackroyd takes a microcosmic view,
focussing on anecdotes and minutae. This book provided inspiration for the atmosphere and imagery of Spittle-Fields,
including maps, plagues, crime and punishment and London’s rivers.</p>

<div style="font-size:.75em;">
<p>This post is an excerpt from <em>Return of the Ripper</em> Appendix N: Inspirational Sources.<br />
Part 2 of 8. Part 3 coming soon.</p>
</div>

<h2 id="notes">Notes</h2>

<div style="font-size:.75em;">
<p id="footnote-1">1. Cover illustration for <strong>Nicholas Hawksmoor (<em>c.</em>1661&ndash;1736)</strong> by Owen 
Hopkins, published in
<a href="https://www.architectural-review.com/essays/reputations/nicholas-hawksmoor-c1661-1736" target="_blank" rel="noopener noreferrer">The Architectural Review</a>,
April 2016 (paywall). Courtesy of Oscar Zárate/The Architectural Review.</p>
<p id="footnote-2">2. In RPG circles, Moorcock is best known for his pulp fantasy books featuring Elric of Melniboné 
and the other aspects of the
<a href="https://en.wikipedia.org/wiki/Eternal_Champion" target="_blank" rel="noopener noreferrer">Eternal Champion</a>. 
The publication of <em>Mother London</em> in 1988 recognised his ambition to be recognised as a literary writer, "As a 
writer of fantasy and satire he has achieved an international reputation. In recent years he has moved steadily away 
from this field and is now recognised as a major contemporary novelist." (quotation from the endpaper of <em>Mother 
London</em>). However, this was not the end of his fantasy works. The following year, he published another Elric novel,
<em>The Fortress of the Pearl</em> (1989) and has continued to write Elric stories right up until today (the last at 
the time of writing being 2024's <em>The Folk of the Forest</em>).</p>
<p id="footnote-3">3. <em>Lud Heat</em> was originally published by Albion Village Press in 1975. Michael Moorcock's 
afterword appears in the Skylight Press edition (2012).</p>
<p id="footnote-4">4. See <a href="https://bluecrowmedia.com/products/nicholas-hawksmoor-london-map" target="_blank" rel="noopener noreferrer">Nicholas Hawksmoor London Map</a>
by Owen Hopkins, Blue Crow Media, 2021. The obelisk spire of St. John, Horsleydown was destroyed in the Blitz, but the one on
<a href="https://en.wikipedia.org/wiki/St_Luke_Old_Street" target="_blank" rel="noopener noreferrer">St. Lukes, Old Street</a>
can still be seen.</p>
</div>]]></content><author><name>Michael C. Davis</name></author><category term="RPG" /><category term="Design Diary" /><category term="Dungeon Crawl Classics" /><summary type="html"><![CDATA[Nicholas Hawksmoor's Christ Church Spitalfields1 Illustration by Oscar Zárate]]></summary></entry><entry><title type="html">Design Diary 1. Return of the Ripper</title><link href="https://www.strangequark.eu/rpg/inspirational-sources/" rel="alternate" type="text/html" title="Design Diary 1. Return of the Ripper" /><published>2026-01-10T00:00:00+01:00</published><updated>2026-01-10T00:00:00+01:00</updated><id>https://www.strangequark.eu/rpg/inspirational-sources</id><content type="html" xml:base="https://www.strangequark.eu/rpg/inspirational-sources/"><![CDATA[<p><img src="/assets/images/MitreSquare.png" alt="Mitre Square, from Return of the Ripper for Dungeon Crawl Classics RPG" /></p>

<p><span style="font-size:.75em;">Part 1 of 8. Read part <a href="/rpg/mythic-london/">2</a>.</span></p>

<p>My interest in the mythology of Jack the Ripper began when I was an undergraduate in London in the 1990s. The student 
haunt of Brick Lane was popular for its legendary curry houses. A few steps away, on the corner of Fournier Street and 
Commercial Street, in the shadow of the strange, looming, obelisk-shaped steeple of
<a href="https://en.wikipedia.org/wiki/Christ_Church,_Spitalfields" target="_blank" rel="noopener noreferrer">Christ Church Spitalfields</a>,
stood the <a href="https://en.wikipedia.org/wiki/Ten_Bells" target="_blank" rel="noopener noreferrer">Ten Bells Public House</a>.</p>

<p>Built in the 18th century, the Ten Bells had long been linked to the Whitechapel murders. In 1976, the pub had been
renamed to <em>The Jack the Ripper</em>, with memorabilia relating to the murders on display in the bar. The women’s rights 
organisation
<a href="https://en.wikipedia.org/wiki/Reclaim_the_Night" target="_blank" rel="noopener noreferrer">Reclaim the Night</a>
protested that this was glorifying violence against women and campaigned for name to be changed back. The name <em>The 
Ten Bells</em> was restored in 1988, one hundred years after the Autumn of Terror.</p>

<p>During the autumn of 1888, the serial killer known as Jack the Ripper killed and mutilated five victims: Mary Ann
Nichols, Annie Chapman, Elizabeth Stride, Catherine Eddowes and Mary Jane Kelly. The case attracted an extraordinary
level of public attention, partly because of the horrific nature of the murders, but also because of lurid coverage by
the press. The Whitechapel murders can be said to be the beginning of tabloid journalism. One hundred and thirty-seven
years later, the case has lost none of its fascination, in part because the killer has never been identified.</p>

<p><img src="/assets/images/TheRipperMurdersQuote.png" alt="The Ripper murders — happening when they did and where they did — were almost like an apocalyptic summary of that entire Victorian age. Alan Moore." /></p>

<p>In 1999, my curiosity about Ripper lore drew me to Alan Moore’s meticulously-researched comic book,
<a href="https://en.wikipedia.org/wiki/From_Hell" target="_blank" rel="noopener noreferrer">From Hell</a>.
Moore’s thesis is that you can’t understand the 20th century without understanding the Victorians — and you can’t 
understand the Victorians without understanding Jack the Ripper. <em>From Hell</em> tells the story of the Whitechapel murders,
overlaid with social analysis, psychogeography, conspiracy theories and the occult.</p>

<p>My first experience of a role-playing scenario based on the Jack the Ripper myth was Andrew Hind’s
<a href="https://web.archive.org/web/20060426153333/http://www.goodman-games.com/5023preview.php" target="_blank" rel="noopener noreferrer">Legend of the Ripper</a>,
published in 2006. This horror-themed adventure references locations linked to the Ripper case — Miller’s Court, the 
Ten Bells — centering around the urban legend that the ghost of Mary Kelly continued to roam the streets of 
Whitechapel for years after her death. The urban decay setting and horror elements set this adventure apart from other 
dungeon crawls of its era.</p>

<p>Twenty years later — now playing DCC RPG — I picked <em>Legend</em> off my bookshelf again. It’s a tight dungeon crawl 
that does not concern itself with the details of the Ripper investigation. I wanted to return to Miller’s Court and 
the Ten Bells, but with the scope widened to include the hunt for the killer.</p>

<p>Ergo, I imagined a fantasy version of 1880s Whitechapel — the District of Spittle-Fields — its built environment, 
its populace and the sinister cult behind the new Autumn of Terror. The result is
<a href="/rpg/return-of-the-ripper/">Return of the Ripper</a>, a 20th-anniversary homage to <em>Legend of the Ripper</em>, remastered 
and expanded.</p>

<div style="font-size:.75em;">
<p>This post is an excerpt from <em>Return of the Ripper</em> Appendix N: Inspirational Sources.<br />
Part 1 of 8. Read part <a href="/rpg/mythic-london/">2</a>.</p>
</div>]]></content><author><name>Michael C. Davis</name></author><category term="RPG" /><category term="Design Diary" /><category term="Dungeon Crawl Classics" /><summary type="html"><![CDATA[]]></summary></entry><entry><title type="html">Return of the Ripper</title><link href="https://www.strangequark.eu/rpg/return-of-the-ripper/" rel="alternate" type="text/html" title="Return of the Ripper" /><published>2026-01-03T00:00:00+01:00</published><updated>2026-01-03T00:00:00+01:00</updated><id>https://www.strangequark.eu/rpg/return-of-the-ripper</id><content type="html" xml:base="https://www.strangequark.eu/rpg/return-of-the-ripper/"><![CDATA[<p><img src="/assets/images/ReturnOfTheRipperCover.png" alt="Dungeon Crawl Classics Horror: Return of the Ripper Cover" /></p>

<p><em>Death stalks the streets of Spittle-Fields — an elusive killer committing horrible crimes. A century past, dread 
gripped the teeming slum of the Tenements. Women were savagely murdered by a shadowy figure who vanished into the fog. 
Then the murders stopped, but the killer was never found.</em></p>

<p><em>Now a fresh murder awakens fears that the Ripper has returned. The party must search for answers in Spittle-Fields 
Market, through the narrow alleys of the Tenements, in the haunted Ten Bells, within the sinister White Chappel and 
down into the sewers which carry all the filth from the city above.</em></p>

<p>Return of the Ripper is an urban horror investigation adventure for Dungeon Crawl Classics RPG, set in Spittle-Fields, 
an insalubrious city district that has bloomed beyond Punjar’s Plague Gate.</p>

<p>The four quarters of Spittle-Fields are presented as an urban sandbox populated with nearly 200 detailed locations, 
populated by an array of grotesque NPCs. The adventure contains fourteen maps illustrating the four quarters of 
Spittle-Fields: Spittle-Fields Union Workhouse, the Cam Inn, Mitre Tavern, the haunted Ten Bells Public House, the 
Guildhall of Master Builders and the mysterious the White Chappel.</p>

<p>The adventure continues beneath the city streets in the crypts and tunnels beneath the churchyard and along the rivers,
channels and sewers of the Undercity — and an expedition into a lost realm in a hidden pocket dimension.</p>

<p>Return of the Ripper is intended to be played as a mini-campaign, taking characters from 1st to 3rd level — and beyond.
Spittle-Fields can also be used as an urban decay campaign setting and contains many adventure hooks for the Judge to 
develop further.</p>

<p>This product is compatible with the Dungeon Crawl Classics Role Playing Game.</p>

<h2 id="artwork">Artwork</h2>

<p>Cover art is by D&amp;D luminary
<a href="https://www.patreon.com/artofjeffdee" target="_blank" rel="noopener noreferrer">Jeff Dee</a>
with interior art by
<a href="https://stefanpoag.com/" target="_blank" rel="noopener noreferrer">Stefan Poag</a>,
<a href="https://web.archive.org/web/20250719212027/http://www.holmeswest.com/" target="_blank" rel="noopener noreferrer">Chris Holmes</a>
and Italian horror comics artist 
<a href="https://www.artstation.com/arjunasusini" target="_blank" rel="noopener noreferrer">Arjuna Susini</a>.</p>

<p>Cartography is by 
<a href="https://jasonedwards65.myportfolio.com/maps" target="_blank" rel="noopener noreferrer">Jason Edwards</a>,
with Spittle-Fields district maps in the style of 17th-century woodcuts by 
<a href="https://thevoyagersworkshop.com/collections/fantasy-maps" target="_blank" rel="noopener noreferrer">Wouter Goedkoop</a>
and 
<a href="https://www.cartographybird.com/gallery" target="_blank" rel="noopener noreferrer">Rachel Ward</a>.</p>

<h2 id="reviews">Reviews</h2>

<p><em>Want “From Hell” in DCC RPG that becomes the Dream Quest of Unknown Kadath?</em></p>
<div style="text-align:right">— Read the full review on 
<a href="https://throatpunchgames.com/2026/01/19/ring-side-report-rpg-review-of-dungeon-crawl-classics-horror-return-of-the-ripper/" target="_blank" rel="noopener noreferrer">Throat Punch Games</a></div>

<h2 id="purchase">Purchase</h2>

<p><a href="https://www.drivethrurpg.com/product/497675/Dungeon-Crawl-Classics-Horror-Return-of-the-Ripper?src=strangequark.eu&amp;affiliate_id=208228" class="btn btn--info" target="_blank" rel="noopener noreferrer">Return of the Ripper Print and PDF</a>
<a href="https://www.drivethrurpg.com/product/513813/poster-maps-of-the-district-of-spittle-fields-return-of-the-ripper?src=strangequark.eu&amp;affiliate_id=208228" class="btn btn--info" target="_blank" rel="noopener noreferrer">Poster maps of the District of Spittle-Fields</a>
<a href="https://www.drivethrurpg.com/product/486851/cover-art-for-return-of-the-ripper-by-jeff-dee-desktop-wallpaper-and-printed-poster?src=strangequark.eu&amp;affiliate_id=208228" class="btn btn--info" target="_blank" rel="noopener noreferrer">Poster of cover art by Jeff Dee</a></p>]]></content><author><name>Michael C. Davis</name></author><category term="RPG" /><category term="Dungeon Crawl Classics" /><summary type="html"><![CDATA[]]></summary></entry><entry><title type="html">Witchbreed of the Sunken Vale</title><link href="https://www.strangequark.eu/rpg/witchbreed-of-the-sunken-vale/" rel="alternate" type="text/html" title="Witchbreed of the Sunken Vale" /><published>2025-08-06T00:00:00+02:00</published><updated>2025-08-06T00:00:00+02:00</updated><id>https://www.strangequark.eu/rpg/witchbreed-of-the-sunken-vale</id><content type="html" xml:base="https://www.strangequark.eu/rpg/witchbreed-of-the-sunken-vale/"><![CDATA[<p><img src="/assets/images/WitchbreedOfTheSunkenValeCover.png" alt="Witchbreed of the Sunken Vale Cover" /></p>

<p><em>The Sunken Vale was formerly known as the Mournes of Dónairt, referring to the burial place of the mythic hero who 
served Nuada of the Silver Hand. It is rumoured he was buried with the magical Sword of Light, but his tomb can only 
be opened on the eve of the solstice.</em></p>

<p>This is a hexflower-crawl adventure with a celtic/folk horror feel. Suitable for first or second level characters as a 
one-shot or to kick off a new campaign. It is short enough to play in a single session.</p>

<p>Witchbreed of the Sunken Vale was written as part of the Appendix N Game Jam
(<a href="https://itch.io/jam/appx-n-jam" target="_blank" rel="noopener noreferrer">Appx. N Jam</a>),
a homage to the retro pulp fantasy literature of Appendix N. Authors were assigned a (made-up) pulp fantasy title and 
riffed off that to write the adventure.</p>

<p>The download includes a screen-formatted PDF (4 pages), a print-formatted PDF (print as a single two-sided page and 
fold to make 4 pages) and a printable player map (1 page). Stats are generic and easily adapted to OSE, DCC, D&amp;D or 
any OSR/retroclone game.</p>

<p><a href="https://www.drivethrurpg.com/product/531722/witchbreed-of-the-sunken-vale?src=strangequark.eu&amp;affiliate_id=208228" class="btn btn--info" target="_blank" rel="noopener noreferrer">Download from DriveThruRPG</a></p>]]></content><author><name>Michael C. Davis</name></author><category term="RPG" /><category term="D&amp;D" /><category term="OSR" /><summary type="html"><![CDATA[]]></summary></entry><entry><title type="html">The Priesthood of Pelagia</title><link href="https://www.strangequark.eu/rpg/priesthood-of-pelagia/" rel="alternate" type="text/html" title="The Priesthood of Pelagia" /><published>2024-04-07T00:00:00+02:00</published><updated>2024-04-07T00:00:00+02:00</updated><id>https://www.strangequark.eu/rpg/priesthood-of-pelagia</id><content type="html" xml:base="https://www.strangequark.eu/rpg/priesthood-of-pelagia/"><![CDATA[<p><img src="/assets/images/PriesthoodOfPelagiaCover.png" alt="The Priesthood of Pelagia for DCC RPG Cover" /></p>

<p><em>The viol’s melody filled the air with an inexpressible sweetness and longing, the final notes lingering after the
musician’s hand became still. Finnegan the bard appreciated the few seconds of silence before the audience in the
Black Lobster broke into thunderous applause. Taking his bow, the bard sat down with a satisfied smile.</em></p>

<p><em>“Aye, she may seem serene from afar, lad,” said a gruff voice at his elbow. Finnegan turned his head. The old
sea-dog paused to wipe the foam from his grizzled beard before continuing, “Mark my words, she’s as capricious as the
sea herself. The Mistress of Storms, she is, an’ you’d do well to remember it.”</em></p>

<p><em>Finnegan stared. The old man dropped his voice to a throaty whisper, “And then there’s the lunacy, in’t there? Don’t 
you forget the moon what controls the tides is the same what drives men mad.”</em></p>

<p>This rules supplement for clerics of Pelagia includes weapons and armour, three new spells, and tables for disapproval
and languages.</p>

<p>The notes for Judges include details of the cult of Pelagia who survived the Ruean catastrophe, six artefacts and 
magical items and a detailed list of inspirational sources.</p>

<p>This product is compatible with the Dungeon Crawl Classics Role Playing Game.</p>

<p><a href="https://www.drivethrurpg.com/product/476883/The-Priesthood-of-Pelagia?src=strangequark.eu&amp;affiliate_id=208228" class="btn btn--info" target="_blank" rel="noopener noreferrer">Download from DriveThruRPG</a></p>]]></content><author><name>Michael C. Davis</name></author><category term="RPG" /><category term="Dungeon Crawl Classics" /><summary type="html"><![CDATA[]]></summary></entry><entry><title type="html">Collision: Stories from the Science of CERN</title><link href="https://www.strangequark.eu/book/collision-stories-from-the-science-of-cern/" rel="alternate" type="text/html" title="Collision: Stories from the Science of CERN" /><published>2023-03-03T00:00:00+01:00</published><updated>2023-03-03T00:00:00+01:00</updated><id>https://www.strangequark.eu/book/collision-stories-from-the-science-of-cern</id><content type="html" xml:base="https://www.strangequark.eu/book/collision-stories-from-the-science-of-cern/"><![CDATA[<p><img src="/assets/images/CollisionCover.png" alt="Collision: Stories from the Science of CERN" /></p>

<p>A decade after the discovery of the Higgs Boson, the Large Hadron Collider at CERN still leads the world in the search to
uncover what the universe is made of, how it was formed, and what fate may lie in store for it. If there is such a thing
as a “cutting edge”, it surely lies 100 metres below the Swiss-French border, at the point where the beams collide.</p>

<p>As part of a unique collaboration, this book pairs a team of award-winning authors with CERN scientists to explore some
of the discoveries being made, through fiction. From interstellar travel using quantum tunnelling, to first contact with
antimatter aliens, to a team of scientists finding themselves being systematically erased from history, these stories
(and their accompanying afterwords) explore the dark matters that only physics can offer answers to. Authors include
<em>Sherlock</em> and <em>Dr Who</em> writer Steven Moffat, novelist and <em>Small Axe</em> screenwriter Courttia Newland, Dame Margaret Drabble
and SF legends Ian Watson (whose credits include the screenplay for Spielberg’s <em>A.I.</em>) and Stephen Baxter (winner of
the Philip K Dick and John W Campbell Memorial Award).</p>

<p>Michael Davis was paired with author <a href="http://www.peterkalu.com/" target="_blank" rel="noopener noreferrer">Pete Kalu</a> for the story, <em>Side-channels to Andromeda</em>.
Afterword by Michael Davis.</p>

<p><a href="https://commapress.co.uk/books/collision" class="btn btn--info" target="_blank" rel="noopener noreferrer">Order from Comma Press</a></p>]]></content><author><name>Michael C. Davis</name></author><category term="Book" /><category term="Science" /><category term="Narrative fiction" /><summary type="html"><![CDATA[]]></summary></entry><entry><title type="html">Last Leg</title><link href="https://www.strangequark.eu/film/last-leg/" rel="alternate" type="text/html" title="Last Leg" /><published>2019-01-01T00:00:00+01:00</published><updated>2019-01-01T00:00:00+01:00</updated><id>https://www.strangequark.eu/film/last-leg</id><content type="html" xml:base="https://www.strangequark.eu/film/last-leg/"><![CDATA[<p><img src="/assets/images/LastLegPoster.png" alt="Last Leg short film" /></p>

<h1 id="last-leg">Last Leg</h1>

<p>Short film, set in Britain in the 1980s.</p>

<p>Fifteen-year-old Reyna struggles against the wishes of her abusive father to pursue her passion for swimming.
She starts training for an upcoming competition at her secondary school, aspiring to achieve first place.
But with a father who controls the world around her, her goal to win is tested.</p>

<p><strong>Writer/Director:</strong> Ella Bennett<br />
<strong>Producer:</strong> Siona Davis<br />
<strong>Executive Producer:</strong> Michael Davis</p>

<p><a href="https://www.imdb.com/title/tt5251270/fullcredits/" class="btn btn--info" target="_blank" rel="noopener noreferrer">Full cast and crew on IMdB</a>
<a href="https://f5films.tv/portfolio/last-leg" class="btn btn--info" target="_blank" rel="noopener noreferrer">Watch Online at F5 Films</a></p>]]></content><author><name>Michael C. Davis</name></author><category term="Film" /><category term="Narrative fiction" /><summary type="html"><![CDATA[]]></summary></entry><entry><title type="html">King Rat</title><link href="https://www.strangequark.eu/rpg/footprints-19/" rel="alternate" type="text/html" title="King Rat" /><published>2013-07-31T00:00:00+02:00</published><updated>2013-07-31T00:00:00+02:00</updated><id>https://www.strangequark.eu/rpg/footprints-19</id><content type="html" xml:base="https://www.strangequark.eu/rpg/footprints-19/"><![CDATA[<p><img src="/assets/images/Footprints19Cover.png" alt="King Rat monster in Footprints magazine 19" /></p>

<p>The wererat-sorceror Walter Rodemus and his necromantic abomination, the King Rat, were originally created as a
drop-in encounter for <a href="https://www.dragonsfoot.org/files/pdf/DF23-The-Haunted-Keep.pdf" target="_blank" rel="noopener noreferrer">DF23 The Haunted Keep</a>.</p>

<p>Published in <em>Footprints</em> magazine (issue 19) and reprinted in the <em>Footprints Compendium of Monsters</em>.</p>

<p><em>Like the other Rodemuses, Walter is a wererat. He is the most hideous of his clan and will always be
encountered in rat-man form. He wears decaying robes—made of once-fine velvet, trimmed with giant ferret pelt—and
exudes an unhealthy stink of urine and decayed flesh. He wears a gold medallion with an embossed image of a rat
skull on it.</em></p>

<p><em>Walter has been engaged in a project to create an unspeakable horror, a King Rat. His daemonical experiments
have summoned evil spirits into nine rats which have swollen to prodigious size.</em></p>

<p><em>The King Rat is a crawling abomination created by intertwining the tails of 1d6+1 Monstrous Rats, 2d6 Giant Rats
and 3d6 normal rats. The necromantic ritual which creates the King Rat unites them into a hive mind with increased
intelligence and psionic abilities.</em></p>

<p><a href="https://www.dragonsfoot.org/php4/archive.php?sectioninit=FT&amp;fileid=369" class="btn btn--info" target="_blank" rel="noopener noreferrer">Download Footprints issue 19</a>
<a href="https://www.dragonsfoot.org/php4/archive.php?sectioninit=FT&amp;fileid=509" class="btn btn--info" target="_blank" rel="noopener noreferrer">Download Footprints Compendium of Monsters</a></p>]]></content><author><name>Michael C. Davis</name></author><category term="RPG" /><category term="D&amp;D" /><category term="OSR" /><summary type="html"><![CDATA[]]></summary></entry><entry><title type="html">If you go down in the woods today…C&amp;amp;C Forest Encounters</title><link href="https://www.strangequark.eu/rpg/crusader-20/" rel="alternate" type="text/html" title="If you go down in the woods today…C&amp;amp;C Forest Encounters" /><published>2009-06-30T00:00:00+02:00</published><updated>2009-06-30T00:00:00+02:00</updated><id>https://www.strangequark.eu/rpg/crusader-20</id><content type="html" xml:base="https://www.strangequark.eu/rpg/crusader-20/"><![CDATA[<p><img src="/assets/images/Wasp.png" alt="If you go down to the woods today, C&amp;C forest encounters in Crusader Journal 20" /></p>

<p>Published in Crusader Journal issue 20:</p>

<p><em>A pre-generated encounter that the Castle Keeper can use to add excitement to a journey through a forest or woods.
This encounter should prove challenging for a group of low/mid-level characters (levels 3-5).</em></p>

<p><em>As the party are making their way through a forest or wood, they catch sight of a curious structure. It looks like
some kind of small dwelling with five chimneys sticking out of the top – or an oddly-constructed pipe-organ made of
mud. On closer examination, the structure appears to be a mud dome, about 6’ in diameter and 3’ high, with five
chimneys or pipes sticking out the top. The pipes are about 1’ in diameter and about 3’ tall. If the party cast
Detect Magic, they will detect a faint dweomer coming from inside the dome …</em></p>

<p>Review by <a href="https://www.trolllord.com/forums/viewtopic.php?p=134198#p134198" target="_blank" rel="noopener noreferrer">CharlieRock</a>:</p>

<p><em>Well, this issue has been pretty good so far. In fact, if the first half looks like the back half, this could be my favorite issue. …
Then here are the two articles that really kicked it up a notch (for me, anyway):</em></p>

<p><em>“If You Go Down the Woods Today …” C&amp;C Forest Encounters by Michael Davis. This article is as fun to read as those old
“Ecology of …” articles in Dragon magazine but also is a full fledged encounter (for levels 3-5) you can stick in your
game anytime somebody goes into the woodline for something. And you get a brand new monster!</em></p>

<p><a href="https://www.drivethrurpg.com/product/65366/Crusader-Journal-No-20?src=strangequark.eu&amp;affiliate_id=208228" class="btn btn--info" target="_blank" rel="noopener noreferrer">Download from DriveThruRPG</a></p>]]></content><author><name>Michael C. Davis</name></author><category term="RPG" /><category term="Castles &amp; Crusades" /><summary type="html"><![CDATA[]]></summary></entry><entry><title type="html">The Secret of Ronan Skerry</title><link href="https://www.strangequark.eu/rpg/secret-of-ronan-skerry/" rel="alternate" type="text/html" title="The Secret of Ronan Skerry" /><published>2009-05-29T00:00:00+02:00</published><updated>2009-05-29T00:00:00+02:00</updated><id>https://www.strangequark.eu/rpg/secret-of-ronan-skerry</id><content type="html" xml:base="https://www.strangequark.eu/rpg/secret-of-ronan-skerry/"><![CDATA[<p><img src="/assets/images/RonanSkerryCover.png" alt="The Secret of Ronan Skerry Second Printing Cover" /></p>

<p><em>The town of Port Vogey is in distress. For several weeks, no ships have come into port, and noone knows why. Now the new
moon has passed and the lighthouse keepers, the monks of a local Sea Goddess, have missed their monthly trip into Vogey
for supplies. The town council is not sure whether this is due to mishap or foul play, but you have heard they are looking
for some eager adventurers to investigate.</em></p>

<p>This 20-page full-sized module was written for the Castles &amp; Crusades role-playing game. It is a short scenario which can
be run during the course of a session or two. The module includes four maps for the encounter areas and the surrounding
wilderness and four new Creatures for Castles &amp; Crusades.</p>

<p><a href="https://preview.drivethrurpg.com/en/product/78578/The-Secret-of-Ronan-Skerry-CC?src=strangequark.eu&amp;affiliate_id=208228" class="btn btn--info" target="_blank" rel="noopener noreferrer">Download from DriveThruRPG</a></p>]]></content><author><name>Michael C. Davis</name></author><category term="RPG" /><category term="Castles &amp; Crusades" /><summary type="html"><![CDATA[]]></summary></entry></feed>